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Creative LLM Game Hub

Use LLMs to fuel children's creativity

Description

A key to child development is developing a child's creative mind. Take a look at Michael Resnick's (the MIT LLC director) exerpt on creative learning or read Nathan Holbert's (the Columbia Snow Day director) book on constructionism for more cognitive theory on this topic.

LLMs commonly exhibit too many inaccuracies for current, practical application. However, I had a theory that they could instead be used for toddler usage and could facilitate developing the aforementioned creative mind in children. As a result, I used GPT-3.5 to create a hub of games that children could play on, all of which involve interaction with a GPT-3.5 model that is prompted to promote creative problem solving.

One example of the game is called "What If" . This involves thinking about what the world could be if a certain factor slightly changed. For instance, a question could be, "what if giraffe were 200 feet tall?" and the child would then attempt answer this, pushing the boundries of their imagination. The key to this process is keeping the children being the ones invoking the creative solutions and ensuring the LLM doesn't create it for them. An exerpt from a transcript of the game is below:

Another example is a game called "Space Adventure". This is modeled after a "choose your own adventure" book, and GPT guides the child through a random adventure in space, specifically creating random puzzles that they must solve at random points in the adventure. Its design inherently keeps the child captivated for a longer period than a game like "What If", as it is evolving and dynamic in nature.

Disclaimer: due to the token price to run these games, I am choosing to keep the creative LLM game hub off of this portfolio.